The more I think about Thunder Step, the more I'm curious why this spell exists. Resistance and Immunity to elemental damage applies after all damage is calculated (PHB p. Lightning flashes in the area, thunder booms, and strong winds roar. Earth Tremor. Booming Blade is a great solution to this issue. Misty Step. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300. Blade Ward (): The Dodge action makes this redundant. 2nd. So I made sure a magic longbow dropped for him, and let him use it. taking 3d10 thunder damage on a failed save, or half as much on a successful one. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. On a failed save, a creature takes 2d8 thunder damage and. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 2nd-level conjuration. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. Warlock 3. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. You can bring along objects as. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. It extinguishes unprotected flames in its area that are torch-sized or smaller. 1 Minute. This is mainly looking at Wizard. Range: 90 feet. Spell Tags: Teleportation. You can bring along objects as long as their weight doesn’t exceed what you can carry. As if to offset the drought in the south of Faerûn, in the autumn of 1485 the Great Rain began to. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. That's another big point in Vortex Warp's favor. You can bring along objects and one willing creature with you, and the spell has a higher damage output at higher levels. Talos makes her a great and feared commander. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). And while the bonus. The. Storm lords have been the rulers of the seas for eons and they stand above all mages. 275. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. Thunder step makes extra noise, because it says it makes extra noise. Misty Step Edit Page Content. 1st Level. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: Increase the difficulty of the encounter by one step (from easy to medium, for example) if the characters have a drawback that their enemies don’t. 响声在300尺内都可以被听到. Duration: Yes Up to 10 minutes. 1st-Level Spells Absorb Elements Chaos Bolt Chromatic Orb Thunderous Smite Thunderwave 2nd-Level Spells Shatter 3rd-Level Spells Elemental Weapon Glyph. 99. Thunder step explicitly states that you can bring a friend along. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. There are three types of cover: half cover, three-quarters cover, and full cover. None. It is useful for reaching difficult-to-reach areas or infiltrating. To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. Call Lightning. A wave of thunderous force sweeps out from you. 60 ft (5 ft ) Slashing. Even then a lot of teleports don't work, for example Thunder Step won't because its range isn't Self and there's a barrier between the caster and destination. ago. Vampiric Touch (1A) 1 Minute: Self: Necrotic: Heal your wounds by inflicting melee damages to creatures. But the suspicion is higher with thunder step because something DOES happen, the boom. STANDARD. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. Thunder Step You teleport yourself to an unoccupied space you can see within range. The thunder can be heard from up to 300 feet away. Components: V. Casting Time: 1. Flame Arrows – 1. It generally leaves a huge crater around my cleric. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface. Whether or not bolt strikes true, the bearer may choose to call forth the spirit of the storm to deal 1d4. Well, 16. You call forth a fey spirit. Thunder Step: "You teleport yourself to an unoccupied space you can see within range. Bludgeoning. taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. This is invaluable for combat mobility. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Range: Self. Combat Step by Step. DD is fighting with too many other good utility spells. The thunder can. The booming blade flavour sounds brutal. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that there was enough room at the. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. Wizard. The order of events must be disappearance, origin of thunder clap, reappearance. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous. The lightning ignites flammable objects in the area. The duration of this spell is instantaneous and casting time 1 action. fall. " This means it literally shows you what it is seeing and what it is hearing. 3rd-level conjuration. Spell Description. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. Normally, Thunder Step attacks "Each monster on your tile. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. Straight up sound-induced pain. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. will preserve momentum. Targets caught in Entangle must pass a Strength saving throw to avoid a Restrained condition. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Therefore it doesn't make sound that can be heard a certain distance away. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Sorcerer, Warlock, Wizard. You are entering the range and staying there. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. Casting spells uses the Cast a Spell action, not the Attack action. Range: 90 feet. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. Shatter. The thunder can be heard from up to 300 feet away. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Thunder Step : Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. The sphere moves with you, and it lasts for 1 minute or until you die. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. ClaytonCross. Thunderwave. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Unearthed Arcana — Class Feature Variants is a robust playtest document with enhancement and replacement options for class features of all the classes in 5E D&D. SPECIAL TRAITS. When held, the bearer feels a slight tingling sensation in their arm until thrown. You create a sound or an image of an object within range that lasts for the duration. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. Components: V. You teleport yourself to an unoccupied space you can see within range. Thunder Step. The origins of their powers might come from being the descendant of a powerful Djinn from the plane of Air. Use the Party Toolbox to manage multiple parties. Teleportation spells have fierce competition in D&D 5e. You’ll resist any air elementals or blue and bronze dragons. Cast Thunder Step and teleport 25 ' straight up. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. 260) is a 2nd level conjuration spell, which is available natively to Sorcerers, Warlocks, and Wizards. One common example is a Wizard casting Misty Step to escape a grapple. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. That misty step could be a banishment, or a hypnotic pattern. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Casting Time: 1 action. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. From a design stand point, it doesn't make sense to me to let this negate a 200 ft. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. Pushing Wave. The Oath of the Storm calls to paladins who wish to harness the primal power of the storm itself. Tempest Clerics are fucking awesome. Cleric 8 gets you an extra 1d8 thunder damage 1/turn with an attack on top of another two ASIs. 1 bonus action. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. Misty Step Source: D&D 5th Edition; ↓ Attributes. Misty Step allows you to teleport to a location of your choice. The thunderbird can beat its massive wings, causing a loud thunderclap audible out to 5 miles. taking 3d10 thunder damage on a failed save, or half as much damage on a successful. Resistance to lightning and thunder is solid. If the creature being grappled shoves their grappler successfully away, it immediately ends the grapple. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. On a successful save, the creature takes half as much damage and isn’t pushed. This gadget emits a screeching wave of sound in a 30-foot cone originating from. As there damage out out is similar. A wave of the thunderous force sweeps out near you. I would generally rule it doesn't, but the DM may not feel the same way. Coord26673 • 6 yr. Each creature other than you within 5 feet of you must make a Constitution saving throw. out the. ClarentPie 4 yr. Range: 90 feet. It's good for running away, sure, but. Thunder Step. Components: V S. Outside of that, the DM has discretion to how destructible objects are. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. Make a ranged spell attack against the target. You create a burst of thunderous sound that can be heard up to 100 feet away. DnD_Berzerker. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Enemies Abound – 1. As "using a bonus action" is not prohibited by wild shape, a ToF Eladrin druid should be able to use Fey Step while under the effect of wild shape. More details on the Scroll of Thunder Step can be found at Thunder Step Spell Details Detect Magic Aura. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Misty Step 5E ( PHB, p. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Our written review can be read here. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. Pros and Cons. 3rd-level conjuration. Misty Step to jump inside the dome). Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Roll20 uses cookies to improve your experience on our site. A wave of thunderous force sweeps out from you. Ensorceleur. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. Innate Spellcasting. Best use is definitely to save an ally. Thaumaturgy. Gaseous Form – 3. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Bludgeoning. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. Boots of Speed. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Actually, a creature takes 2d8 thunder damage on a did not. from the caster and visible to the caster. XGtE, pg. 3rd-level conjuration. Elemental Bane – 1. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. Intellect Fortress – 3. There are a number of teleportation spells in D&D, each functioning slightly differently. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. View User Profile View Posts Send Message Adventurer; Join Date: 8/25/2017 Posts: 2 Member Details; I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. EE. Lightning Bolt. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. 4th LevelThunder Step. The party members rolled their eyes. Stage 1. My reading is that Distant Spell modifies the targeting text of all of your Daily Powers. This means that lightning arrow is a good spell. Warlock. Eldritch Knight. Thus, it seems clear that a discrete object that is retraining you, personally, fits the game sense of being "worn and carried". The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Thunder step – It’s like misty step, but better. Bob and Sam discuss the spell Thunder Step. I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. But absolutely ditch thunder step for Dimension Door. You teleport yourself to an unoccupied space you can see within range. To truly excel as an adventurer in D&D 5e, having Misty. Yes, misty step is widely considered to be a better spell than thunder step. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Dungeons & Dragons 5e Spell (2020): Thunder Step . 3 Conjuration. A Bard could include a handful of other spells if they picked up Contingency . The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your. You teleport yourself to an unoccupied space you can see within range. On a successful save, the creature takes half as much damage and isn't pushed. #1 Feb 25, 2019. STANDARD. Thunder Step, and you have more teleport options with a 3rd level spell slot, and as an action. Non-SRD, try here or search. Thunder Step Sources: Xanathar. It deafens you and other creatures in its area. 1st Level Spell Thunderwave and if someone hits you with thunder or lightning you Absorb Elements and throw it back at him. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. Thunderous Smite. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. It manifests in an unoccupied space that you can see within range. Thunderwave. Learn how to cast thunder step, a 3rd level conjuration spell that teleports you to an unoccupied space and causes a thunderous boom. Summoning. School: Conjuration. If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. 8. Thunder Step damaging allies? You teleport yourself to an empty space you can see. It doesn’t appear in the Player’s Handbook but was introduced in Xanthar’s Guide to Everything. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. On a successful save, the creature takes half as much damage and isn't pushed. This is by design. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. So it's "Disappear - BOOM! - Reappear"For most sorcerers, the best options here are Lightning Bolt and Thunder Step. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You teleport yourself to an unoccupied space you can see within range. We would like to show you a description here but the site won’t allow us. Thunder Step. Target: A point in the air where a storm cloud could appear 100 feet directly above you. Casting Time: 1 Action. Components: V. Trying to get a powered ring of air elemental command so he can fly without concentration sooner. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). Just one of these is given to the tempest cleric via domain spells. No, it does not. Source: Player's Handbook. A Bard could include a handful of other spells if they picked up Contingency . So if you are using Misty Step to get away from the polearm master, no opportunity attack. Dungeons & Dragons 5e. Attributes Casting Time. The mind can telepathically share with you what it sees and hears (no action required). Casting Time: 1 bonus action. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. I also think. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Spells. You teleport yourself to an unoccupied space you can see within range. You can bring along objects as long as you don't. You teleport yourself to an unoccupied space you can see. Thunder Step, player size limitations. You leave the grappler behind. 99. I've already compared it to an upcast Shatter mixed with Misty Step. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. 14 comments. Within the context of the Fighter's proficiencies, limited access to the Wizard's spell list gives the Fighter a lot of options. It can be used to distract, cast the spell, and then move your party out of the area. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A wave of thunderous force sweeps out from you. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. When they succeed they will still take half. You can also use your action to temporarily halt the effect or to. Range: 90 feet. Thunder Step. It’s also available on sorcerer, warlock, and wizard classes. The thunder can be heard from up to 300 feet away. Thunder Step is a neat teleport spell that I’m a big fan of, and after that we’ve got Destructive Wave, a 5th. Lightning Bolt. 5 but yeah. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Our written review can be read here. Duration: Instantaneous. returntileo. Casting Time: 1 minute. 18. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. A wave of thunderous force sweeps out from you. Cantrips. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). Classes: Druid. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. As for the disappearance and reappearance,. Luckily, in 5e, this means nothing to misty. You create one of the following magical effects within range. This would mean that you get to bring your gear with you and also the treasure chest with the treasure as long as you can carry it. The attacker must also make a Strength saving throw against your sorcerer spell save DC. I've already compared it to an upcast Shatter mixed with Misty Step. Here are the other teleportation spells to contend with. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Casting Time: 1 action. Misty Step – 2nd-Level Conjuration, Bonus Action. You teleport yourself to an unoccupied space you can see within range. Thunder. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. It’s also available on sorcerer, warlock, and wizard classes. Thunder booms out and can be heard from up to 300 feet away. It does not grant the bard extra versatillity like the other instruments from the other ledgendary collages, but it is neat. You take control of the air in a 100-foot cube that you can see within range. The thunder can be. Duration: Instantaneous. 5e SRD:Arcane Eye. I've been playing gish characters since I got into D&D (Only 5e, but still 3 years), and I have a few auto-includes. Since 5e doesn’t rank these minuscule measurements of. Thunder. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. Casters: Sorcerer , Warlock , Wizard. Spend a turn doing disguise self to look like an ally of one of the enemies. There are 10 spells that can do lightning damage in PHB (plus prismatic spray, but the damage type is random) but none of them are on the clerics list. There is no zone you can be exiled to. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). Say what you like about other Strixhaven content but personally I am thrilled with the design of the Quandrix spell Vortex Warp. Control. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. None. For in-combat use, Misty Step is the go-to choice for most players. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. For the warlock spell list without optional spells, see Core Warlock Spell List. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). Best 4th-level Sorcerer Spells. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. They have the power to beat the limitation when they need to innately. Thunder Step is just a proof that your statement of "You can't split an instantaneous effect up" is contrary to the RAW. Forcecage is without a doubt one of the most powerful spells in 5E. There are for example many examples of interactions in the description of actions that don't take more than an instant, and are not tagged, turning a key in a lock, throwing a lever, etc. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. You create a burst of thunderous sound that can be heard up to 100 feet away. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. Thunder Step isn't just a way to get yourself out of danger—you can use it to save one of your teammates. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. 3rd. . → Sorts D&D 5e. Then one of the following effects occurs, based on. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Occultiste. Note that I said "origin" of thunder and not resolution. No, this isn't possible. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Cleric Level. Thunderous Smite.